Flying Paint – Simulating liquids with AE particles Part 3

Posted in Broadcast Engineering on November 17th, 2011 7:46 am by admin

Flying Paint – Simulating liquids with AE particles Part 3
In this final part of the "Simulating Liquids with AE Particles" tutorial, I demonstrate the Time Remapping function within After Effects to help further slow down the animation, before adding a few final cosmetic touches, with subtle texture generated from Fractal Noise along with some sl

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